One problem that did quickly arise was its ability to fit on carrier's elevators. You can turn with most planes with your combat/takeoff flaps deployed. Then, once the target fills out around 1/6 of the gunsight, open fire. Force an enemy pilot into a dogfight at 370 - 400 km/h and below 6,000 meters. At this speed and altitude, no enemy fighter can out-manoeuvre or out-climb you. Dive at the target at a rather shallow angle, and release the 60 kg bombs when you are very close, with the target below the gunsight and filling up around half of it. This page was last edited on 24 December 2020, at 11:41. Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier, 2 x 60 kg Navy Type 97 Number 6 ground bomb. The A6M2 mod. Climb away from most enemy aircraft, hanging on your prop in a near-vertical climb. To exploit your plane's best performance, force the enemy lower and slow down the pace of the engagement. Extremely manoeuvrable, your opponents will have a hard time hitting you, Excellent smooth handling in simulator and great rear visibility, Mostly faces Japan (facing equally/more manoeuvrable planes), 7.7 mm machine guns don't really do any significant damage, Guns have different trajectories, you need to get really close to a target to be effective, Attacking bombers is one of the worst jobs for the Zero, as it is easily damaged by tail gunners, Strictly limited to the air-to-air role, although it performs exceptionally in it, No self-sealing fuel tanks and the plane is littered with fuel tanks, will ignite and burn to death quite often, Can easily be countered by just doing simple Boom & Zoom as the Zero lacks adequate energy retention, Low dive speed, and easily compressed in a dive, Has lots of bars inside the cockpit, limiting visibility, Prone to ripping during high-speed manoeuvres. The "Zero" is almost the ideal dog-fighter. Die Mitsubishi A6M (jap. In addition to the already demanding requirements of the IJN, Horikoshi was also limited by the relatively weak engines that the Japanese aviation industry had to offer at the time. A large wing ensured a low wing loading to ensure maneuverability but limited the diving and level speeds. War Thunder; World of Warships; WW2 Total Menu Toggle. Keep braking until the plane reaches a full stop, you don't have to worry about the nose dipping down and causing a propeller strike. The ▃A6M2 Reisen is a premium rank III American fighter with a battle rating of 3.7 (AB/SB) and 3.3 (RB). A captured Japanese A6M2, this vehicle performs identical to its origin counterpart. The turret consists of 4 x 12.7 mm M2 Browning machine guns that cover the upper half of the plane, and most P-61 players tend to fly low or get you into their upper half to target you with the turret. Das Flug… If you only use the MGs, your targets are trucks, AAA and howitzers. Landing and runway manoeuvrability is good, but with no tail hook, you can find your self careening off the end of carriers. Its disadvantages, however, are the fragile protection, wing-mounted guns with very little ammo, and the cockpit scattered with frames. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews War Thunder > General Discussions > Topic Details. Use your superior turn time and better overall manoeuvrability to get on the tail of the enemy. Save them for any unexpected dogfights. They have an I-15's short and fat fuselage, a flat radial engine and triangular stabilisers located right after the low-mounted mono wings, all covered in olive green paint. All rights reserved. From War Thunder Wiki. The A6M2 mod. Use your machine guns first to "bore-sight" the enemy - once you get hits on him, finish him off with your cannons. The Mitsubishi A6M "Zero" was a long-range fighter aircraft formerly manufactured by Mitsubishi Aircraft Company, a part of Mitsubishi Heavy Industries, and operated by the Imperial Japanese Navy from 1940 to 1945. It should be nerfed? Although not thick, these frames can still be obstructions in a fight. Manoeuvres like the Immelmann are easy, and heavier fighters can't stay with you. Landing on a carrier with this land-based version requires a careful hand. With the amazing stableness the aim should be easy. A6M2 was NOT better than a P-40 in a dive contrary to what the devs and some people on these forums try to tell you. Albeit generally worse than the "normal" Zeroes, the A6M2-N still retains good climb rate, acceleration and manoeuvrability. with a battle rating of 3.3 (AB/RB/SB). Jump to: navigation, search RANK 5 BRITAIN After a successful test flight, the new engine was adopted for serial production and the plane was designated the A6M2 Model 11. Dec 27, 2014 @ 7:34am Is A6M2-N owerpowered? Das A6M2-Nist ein Rang II japanisches Wasserflugzeug mit einer Schlacht Bewertung von 2,7 (AB) und 2,3 (RB/SB). Sorry for the lack of uploads this week. At this speed and altitude, no enemy fighter can out-manoeuvre or out-climb you. Be mindful of the low ammo count. Internet troubles and other real life things have been interfering. This can limit the player's ability to see the target in a turn fight since to lead the target, the player must cut inside its turn, meaning the nose will now block the target. The Nakajima A6M2-N (code name «Rufe») is a single-seat carrier based monoplane fighter currently sitting at Tier 3 in the Japanese line. Further decelerate so the touchdown speed is no more than 180 km/h to avoid bouncing up. Keep braking until the plane reaches a full stop, you don't have to worry about the nose dipping down and causing a propeller strike. With an approach speed of 120 km/h (90 mph), landing flaps and gear down approach a moving carrier from behind. P-61: this plane is one tough nut to crack. I'm playng with the japan. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29. First you need some separation between you and the target so you have enough time to line-up the drop. Wenn auch nur im allgemeinen schlechter als die "normal" Zeroes, behält der A6M2-N noch gute Steigrate, Beschleunigung und … Climb away from most enemy aircraft, hanging on your prop in a near-vertical climb. For ground pounding with bombs, look for tanks and pillboxes. Der Hauptzweck, Nutzung und Taktik Empfehlungen Allgemeiner Spielstil landed on that Island because there was a Japanese Submarine standby. A6M can perform dogfighting, some ground pounding and some intercepting Premium aircraft 1150. Japanese hydroplane fighter with a battle rating of 3.7 ( AB ) and 2.3 ( RB/SB ) simply some... 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